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游戲產(chǎn)業(yè)研究網(wǎng)

Crysis WARHEAD 孤島危機(jī) 秘籍怎么用?

X:\游戲目錄\Game\Config里面的diff_bauer.cfg diff_easy.cfg diff_hard.cfg diff_normal.cfg里面添加以下命令,這4個文件分別對應(yīng)游戲的4個難度,你可以選擇你對應(yīng)的游戲難度修改,或者干脆4個文件都添加

比較有用的命令是:

cl_hitshake [value] - Determines how much your view shakes when hit. High values increase the shaking, 0 disables it.

意思是減小射擊抖動,添加語句:cl_hitshake = 0 但是我試驗(yàn)過,好像沒有用處,你們試試看,有用告訴我一下

time_scale [value] - This setting allows you to control the rate at which time passes. Any value below 1 slows down time (0 freezes everything), and any value above 1 speeds up the passage of time. Note that the time of day doesn't seem to change no matter how high you raise this setting.

意思是游戲的速度,相當(dāng)于開變速齒輪,添加語句:time_scale = 0.5 這條語句不要在.cfg文件里面用,最好在游戲里動態(tài)設(shè)置,方法我等下說

r_NoDrawNear [0,1] - If set to 1, disables near objects, which essentially means your character's gun and arms will disappear. This may or may not improve FPS, but the main use for this cvar would be if you wish to hide your gun.

意思是不顯示玩家的槍以及拳頭,添加語句:r_NoDrawNear = 1 我試驗(yàn)過,最好不要加這句,不然你在紅點(diǎn)瞄準(zhǔn)具的情況下拉近視野,會沒有準(zhǔn)星的

i_iceeffects [0,1] - If set to 0, disables weapon effects for ice environments, which may boost FPS in such circumstances (system).

意思是去掉武器開火效果,添加語句:i_iceeffects = 0 如果覺得槍口火光煩,就添加這句

ai_IgnorePlayer [0,1] - If set to 1, this option makes the player effectively invisible to enemy AI. Note that this doesn't disable AI processing; the sys_AI command does that (system).

玩家隱身用的,反正納米裝都可以隱身,我就沒有試驗(yàn)這句

sys_AI [0,1] - If set to 0, disables AI updates, which in effect makes AI unresponsive to anything. Unlike the ai_IgnorePlayer setting, the difference is that the AI are not ignoring the player, ai processing has been turned off altogether.

關(guān)于敵人的AI設(shè)置,沒意思,大概就是設(shè)置之后,敵人不動,你打靶

ai_ForceStance [-1,0,1,2,3] - Forces all AI to take a particular stance: -1 disables forced stance, 0 = Stand, 1 = Crouch, 2 = Prone, 3 = Relaxed (system).

敵人的行為設(shè)置。添加語句:ai_ForceStance = 0或者-1,1,2,3,對應(yīng)的是:-1 禁止設(shè)置敵人行為,0 敵人保持站立,1 敵人保持半蹲,2 敵人始終保持臥倒,3 敵人可以自己隨意,你要是覺得老是打不準(zhǔn)敵人頭的話,就設(shè)為0,讓他們始終站立吧

g_godmode [0,1] - If set to 1, enables 'God' mode, which makes the player impossible to kill.

上帝模式,添加語句:g_godmode = 1 就是無敵啦

i_noweaponlimit [0,1] - If set to 1, allows you to carry as many weapons as you wish (system).

很使用的命令,不限制武器攜帶數(shù),添加語句:i_noweaponlimit = 1 ,你就可以同時帶上所有武器了,我現(xiàn)在就帶了4把主戰(zhàn)武器

i_unlimitedammo [0,1] - If set to 1, provides you with unlimited ammunition for all your carried weapons - when firing your weapon its ammunition count will not go down (system).

彈藥無限,添加語句:i_unlimitedammo = 1 就不用換彈夾了

例子:

我是玩的“困難”難度,就是游戲中的第3個級別,那么就修改D:\data\Game\Config\diff_hard.cfg文件,添加后的文件部分如下:

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g_playerSuitEnergyRechargeDelay = 1.0

g_playerHealthValue = 200.0

g_difficultyLevel = 3

v_driverControlledMountedGuns = 0

con_restricted 0

i_noweaponlimit = 1 //我只添加了一條作弊碼,格式就是這樣

關(guān)于在游戲中輸入作弊碼的問題是這樣的

1:先按“~”鍵,出現(xiàn)調(diào)試器

2:輸入:con_restricted 0,再回車,激活調(diào)試器

3:好了,就可以輸作弊碼了

也可以象我上面那樣在.cfg文件里面添加“con_restricted 0”,就可以省去激活調(diào)試器了

這下你就可以直接在游戲中輸入時間控制了:

例子:

調(diào)試器中輸入:time_scale 0.5 游戲就以一半的速度來進(jìn)行,適合那些反映比較慢的同學(xué)

參數(shù)0,當(dāng)前游戲完全停止;參數(shù)1,正常速度進(jìn)行游戲;參數(shù)0.5,游戲速度一般進(jìn)行;參數(shù)2,游戲2倍速度進(jìn)行;參數(shù)可以自己設(shè)定,我上面是舉例的

你們記得試試看cl_hitshake哈,我老是閑開鏡后太晃了,即使趴下

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